design topic: Cyber-Therianthropy
To create a video game that the pet and owner can both play together.
The game requires two players, the pet and the owner. The main player is the owner, who is in charge of the character controls (walk, jump, attack etc). The pet however, it does not control the movement of the avatar, but its activities can directly affects the character's condition, as well as the game environment.
My target pet will be a rat. Rat's daily basic activities includes eating, drinking, exercising, and sleeping. Sensors will be set up at the cage to pick up the different activities from the rat, and each activity being sensed causes real time changes to the game elements. The rat's interaction with the game has not only makes the game more interesting, but from the avatar's condition and the game environment the owner will be able to know what his rat is up to. Has the rat ate too much? Is he sleeping at the moment? Etc.
The game itself is an action game. It requires the player to navigate a game level, avoiding obstacles, and battling enemies to get to a finishing point. In order to complete the game requires the “teamwork” between the pet and the owner. As such, this game project can helps to establish a stronger bonding between the two, and thus improved their relationship.