Wednesday, October 14, 2009

experimenting with drawing style

I have been experimenting with the drawing style, and like the following style the best. So i'm intended to use it as the graphic style for my levels.

day vs night

one of the interaction between the mouse and the game is the influences on the condition of the environment/navigation.

when the mouse is active outside the rat house:

when the mouse is sleeping inside the rat house:

Saturday, October 10, 2009

some online tutorials

has been looking at some online tutorials for flash game development:

Friday, October 9, 2009

arduino-flash connection

successfully getting flash to read the analog values sending in from the sensors through arduino.

I'm currently working on 2 parts. One is getting the sensors value into flash and the other part is building the game itself. At this stage I'm focusing more on building the flash game, and using some keycodes to do testings for the buttons and functions. Once i got the game coded and working properly, I will replace those keycodes with the values of the sensors so that the final game will be the sensors that are controlling the elements of the game.

Monday, October 5, 2009

The four character condition

walk + jump cycle:

slim walk

slim jump

normal walk

normal jump

fat walk

fat jump

combo walk

combo jump

Friday, October 2, 2009

Planning of the game

4 character status - Slim ; Fat ; Normal ; Combo

walk ; Jump ; Attack

Levels: Day & Night
6 levels - Start ; 4 link levels ; boss
* color theme for each level, in 2D style

Rats ; Cat; Snake (boss)

explore around the slum/levels to defeat rats to increase your troop size and attack level. Try to avoid the snake when your troops are not strong enough. If troop number > 20, can defeat snake and win the game.

Pickup Item:
Health (3 heart initially)
* health is represented by "heart" symbol, each "heart" represents 5 points.
* every "heart" pick up restore health point to full

Attack Level:
Troop size:
[ 1-5 ] damage = -2 health point
[ 6-10 ] damage = -3 health point
[ 11-15 ] damage = -4 heath point
[ 16-20 ] damage = -5 health point
[ >20 ] damage = -6 health point
[ combo ] damage = -8 health point

Enemy Status:
[ Rat ]
health = 8 point
damage = -2 health point
attack = every 1 sec
troop size +1 if defeated

[ Cat ]
health = 14 point
damage = -4 health point
attack = every 1 sec
troop size +2 if defeated

[ Snake ]
heath = 40 point
damage = -4 health point
attack = every 1 sec

Fat = 2
Normal = 4
Slim = 6
Combo = 8
* Character can walk/jump to avoid enemy attack

The game description

Basic storyline and gameplay:

I intend to create a role-playing, strategic action game. The player will play the role of a rat warrior, who is evil enough to wish to conquer the entire slum. In order to take over the territory, he will have to march his way to the snake, the current boss, defeat him and take over his place. Before he can do that, he will has to goes around the slum, finding other creatures or rival gangs, and defeat them in order to pursue them to join his forces. By expanding his forces, the rat troops' attack level increases. The rat warrior and his troops will have to keep combating others until the force is strong enough to fight with the snake.

Levels and game navigation:

The game does not have a set path or direction that the character must follow. The rat warrior will begin from one part of the slum. From there he start off his journey by exploring and searching his way to get to the snake. There are various directions that can lead him to the snake, but before his force is strong enough he will have to avoid from getting there. It is like a maze. The journey is mysterious and the rat warrior will have no idea where the path that he has chosen will lead him.