


Basic storyline and gameplay:
I intend to create a role-playing, strategic action game. The player will play the role of a rat warrior, who is evil enough to wish to conquer the entire slum. In order to take over the territory, he will have to march his way to the snake, the current boss, defeat him and take over his place. Before he can do that, he will has to goes around the slum, finding other creatures or rival gangs, and defeat them in order to pursue them to join his forces. By expanding his forces, the rat troops' attack level increases. The rat warrior and his troops will have to keep combating others until the force is strong enough to fight with the snake.
Levels and game navigation:
The game does not have a set path or direction that the character must follow. The rat warrior will begin from one part of the slum. From there he start off his journey by exploring and searching his way to get to the snake. There are various directions that can lead him to the snake, but before his force is strong enough he will have to avoid from getting there. It is like a maze. The journey is mysterious and the rat warrior will have no idea where the path that he has chosen will lead him.
Patapon reveal itself with its incredibly playful visuals and audio. It has a clean, crisp 2D visual style with an infectiously cute design ethos. Color tones were used to distinguish between the foreground and background. Bold, Striking colors were used for the foreground that makes it stand out on top of some plain but colorful backgrounds. A metronomic beat is played constantly in the background audio, and the player can influence the beat by issuing commands. There are six different beats that translate to six different movements, which the player has to issue commands by inputing specific sequences using the face buttons on the PSP in time with the drum rhythm.
The game requires two players, the pet and the owner. The main player is the owner, who is in charge of the character controls (walk, jump, attack etc). The pet however, it does not control the movement of the avatar, but its activities can directly affects the character's condition, as well as the game environment.
My target pet will be a rat. Rat's daily basic activities includes eating, drinking, exercising, and sleeping. Sensors will be set up at the cage to pick up the different activities from the rat, and each activity being sensed causes real time changes to the game elements. The rat's interaction with the game has not only makes the game more interesting, but from the avatar's condition and the game environment the owner will be able to know what his rat is up to. Has the rat ate too much? Is he sleeping at the moment? Etc.
The game itself is an action game. It requires the player to navigate a game level, avoiding obstacles, and battling enemies to get to a finishing point. In order to complete the game requires the “teamwork” between the pet and the owner. As such, this game project can helps to establish a stronger bonding between the two, and thus improved their relationship.